Chapter 3 – Game
Level Design
1. Building on the original concept you developed in Chapter 2, create a
blueprint
for your level. Make sure you begin with a series of rough sketches
until your
blueprint begins to take shape.
2. Create
at least three gameplay mechanics for your level. How do these
objectives
relate to your original story idea?
Exploring
the Environment
The game
environment is an open environment where the player can explore the high
mountains of China with small villages and other monasteries and collect items during
the game play.
Item
Collection
Items are
scattered throughout the environment. Players collect power-ups for their
character and the non-playable characters.
Objectives
Each level
has different objectives, collect power-ups for character, or find the secret
key to unlock a mountain path, or find the monastery artefact and return it to
the monastery.
3. Come up
with five level objectives that correspond to your gameplay
mechanics.
How will you identify these objectives in your level blueprint?
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