Sunday, 11 March 2012

9105189011.blogspot.com - Chapter 3

Chapter 3 – Game Level Design


1. Building on the original concept you developed in Chapter 2, create a
blueprint for your level. Make sure you begin with a series of rough sketches
until your blueprint begins to take shape.



2. Create at least three gameplay mechanics for your level. How do these
objectives relate to your original story idea?

Exploring the Environment

The game environment is an open environment where the player can explore the high mountains of China with small villages and other monasteries and collect items during the game play.

Item Collection

Items are scattered throughout the environment. Players collect power-ups for their character and the non-playable characters.

Objectives

Each level has different objectives, collect power-ups for character, or find the secret key to unlock a mountain path, or find the monastery artefact and return it to the monastery.


3. Come up with five level objectives that correspond to your gameplay
mechanics. How will you identify these objectives in your level blueprint?

Level objectives are different in each level. The main level objectives are to find the artefact and return to the monastery, unlock the mountain path to get to one of the monasteries, find the power-up for your player to be able to jump higher in the high mountains and float on water, free the villagers form the evil lord.

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