Sunday, 11 March 2012

9105189011.blogspot.com - Chapter 3

Chapter 3 – Game Level Design


1. Building on the original concept you developed in Chapter 2, create a
blueprint for your level. Make sure you begin with a series of rough sketches
until your blueprint begins to take shape.



2. Create at least three gameplay mechanics for your level. How do these
objectives relate to your original story idea?

Exploring the Environment

The game environment is an open environment where the player can explore the high mountains of China with small villages and other monasteries and collect items during the game play.

Item Collection

Items are scattered throughout the environment. Players collect power-ups for their character and the non-playable characters.

Objectives

Each level has different objectives, collect power-ups for character, or find the secret key to unlock a mountain path, or find the monastery artefact and return it to the monastery.


3. Come up with five level objectives that correspond to your gameplay
mechanics. How will you identify these objectives in your level blueprint?

Level objectives are different in each level. The main level objectives are to find the artefact and return to the monastery, unlock the mountain path to get to one of the monasteries, find the power-up for your player to be able to jump higher in the high mountains and float on water, free the villagers form the evil lord.

Sunday, 4 March 2012

9105189011.blogspot.com - Chapter 2



Chapter 2 – Conceptualization spawning your imagination
CHAPTER REVIEW


1. Using some of the techniques discussed in this chapter, begin developing a concept for
an original game idea. Discuss the central theme of your idea, and the methods you used
to bring your idea into existence.
 

Game Ideas:

Rooftops. The setting is in the year 3040. High buildings reaching the higher atmosphere of Earth, everything below is the city, smog and haze, where the lower society people live, dirty environment for rebels and other cultures.

Environments
Rooftop environments, building tops, high altitude environments, futuristic cities.

Textures
Metal, wood, plastic, old textures, rocks, wall textures, painted buildings, corrugated rooftops, rooftops from old buildings.

Alleyway. You are detective trying to solve a crime in the backstreets of a large city full of alleyways. Different environments and cultures. The environments are the abandoned buildings covered in vegetation, the night clubs with neon signs, china town and underground.

Environment
Alleyways, front entrance of nightclubs, neon signs, rubbish bins, old pipes, walkways.

Textures
Concrete and brick walls, wooden textures, gravel and stone streets, sidewalks, markets.


2. Create a backstory, environment, and three character descriptions associated with your original game idea. How are these elements integrated and linked through a central theme?

Set in 12th century China. Five monasteries in the highest mountains of China protected by a different element - metal, water, wood, fire and soil. That element is the ancient artefact and protector of each monastery. Each of these artefacts brought together create the ultimate and powerful artefact that can control the elements. The evil lord has stolen four of the artefacts and on a mission to steal the fifth artefact, has destroyed many monasteries and villages protecting the artefacts.
 A monk from one of those villages with the help of a ninja assassin girl and another monk are on a mission to help recover the stolen artefacts from the evil lord and save the monasteries. The main character possesses the power of levitation.  The ninja assassin has the power of invisibility and the other monk has the power of super strength.

3. Document your concept with reference material and original sketches. How did you capture your reference images? Create thumbnails and silhouettes. Compile these images into an art “bible” to help guide your vision.

Research images are of Chinese mountain environments, architecture, monasteries, gates and bridges. Most images are from Google and few are from games.