The overall level design is what I wanted to achieve which is a monastery in the high mountains of China where the player walks on a path and gets to the monastery. I wanted to add a lot of detail to create the high mountain atmosphere.
Looking at the level blueprint, the final leve has alot more assets and special effects. In the original blueprint the level is very basic, only a monastery and a Buddha statue with some trees. Then I decided to add the monastery towers int the distance, the rock arc and the volumetric clouds which gives the level a better look.
Wednesday, 30 May 2012
Sunday, 20 May 2012
Level Drawings
Game Level Building Ideas Chinese gate ideas to go in the level |
Monastery Columns Columns ideas. Researching different Chinese columns, and here are some drawing of columns to place in the monastery. |
Monastery Top View
Top view of the monastery and what it will look like. |
Monastery Yard A concept of the monastery yard. Columns on the side, cobblestone yard with grass, and the main praying hall for the monks. |
Monastery Monastery concept. Main gate for the monastery with walls, and only the roofs can be seen. |
Game Assets
Rock Bridge Chinese arc bridge that I modeled based on Chinese architecture. The bridge is usually made of wood, but I decided to make it from rocks, it gives it more of an ancient look. |
Chinese Monastery Gong Every monastery should have a gong. I wanted my monastery to have a gong to add more detail and decoration to the level. |
Monastery Columns Columns base don the research feature rock base and wooden beam with a wooden or rock top. These columns are in the monastery. |
Monastery Gate This is the front gate of the monastery. It is similar in design to the Chinese gate, but it is the main entrance of the monastery. |
Chinese Monastery Monastery design is based on Chinese architecture. I wanted to give the monastery an ancient look as if only monks live there and is high in the mountains. |
Rope Bridge Basic model of a rope bridge. |
Level Screenshots
Level start, mountains with fog and volumetric clouds in the distance. |
Rock bridge. |
Rock arc with steps. |
View from arc of the monastery towers. |
Small lake. |
Rope bridge leading to monastery, Buddha statue in the distance. |
Chinese gate, monastery in the distance. |
Monastery view. |
Monastery towers. |
Front of monastery. |
Entering monastery. |
Monastery yard. |
Monastery gong. |
Digital 3d Environment Textures
Bridge Textures Textures used on the rock bridge. I wanted to give the bridge an ancient look with rocky textures. |
Chinese Gate Textures Wooden textures for Chinese gate. Weathered wood was used for the sides of the Chinese gate and roof. |
Monastery Gong Textures Cymbal and wood texture for the monastery gong, the rope texture is used for the rope holding the gong. |
Columns Textures Wooden and rock textures for the columns, and decoration texture for between the columns. |
Monastery Textures Different varieties of textures were used for the monastery. Mainly wooden textures for the beams and doors, stone textures for the walls and monastery yard. |
Monastery Textures 2 Combination of rock, wood, and decoration textures for some buildings of the monastery. |
Monastery Gate Texture Monastery main gate of a wooden door texture to make it look ancient. |
Subscribe to:
Posts (Atom)